Grasping Cultural Heritage

9:00am • Grasping Cultural Heritage: Engaging Museum Visitors with History and Culture through Tangible Interaction Technologies Jean Chu We share our design process, user study, and design implications for how digital and tangible interaction technologies can be used for cultural learning in museum exhibits. 9:15am • The Bruegel Box: An Immersive Art Project by the Royal Museums of Fine Arts of Belgium Jennifer Beauloye After an introduction of the project, from the original ideas that initiated it to its actual production, we will share our experience with the delegates. We will review both the technical and human difficulties that were faced throughout its production. 9:30am • When Being There Isn’t Possible: Using Immersive Technologies to Increase Cultural Literacy and Extend Museum Outreach Efforts Larissa Bailiff Join us as we demonstrate how Woofbert’s technology, content, and curriculum are being used in the classroom. We will review how teachers are incorporating our virtual reality experiences at school as a tool to encourage inquiry and open creative pathways. Friday, November 6, 2015 9:00am - 10:00am Calhoun MCN 2015 Minneapolis, MN MCN 2015 Media Sponsor: MCN 2015 Lead Conference Sponsor: